aif audio files, and not any dats like the game datafiles page on the wiki says there should be. It might be worth posting in the iPhone forum for answers. After installing my copy of Myst: Masterpiece Edition, copying the 'Myst ME Data' folder from the installation, and copying the 'CD Data' folder from the disc, ScummVM wont accept it. Like Erik said it isn't actually supported yet so you won't be able to complete it but maybe you just want to have a look anyway. I don't know much about the iPhone so I don't know if it's possible or not. Some platforms, for example the DS, just don't have the power to run all the games that ScummVM supports. Maybe somebody could answer that but the other thing is your platform. I don't know if the daily builds, the ones you find at the bottom of the downloads page, have Mohawk turned on as I compile my own builds. The game plays great, no crashes like I had running it natively. I recently installed Myst on the 1.7.0git763-gdee7193 version of ScummVM. In which case your version of ScummVM hasn't been compiled to include the Mohawk engine. First of all I understand Myst isnt supported in the stable releases, possibly due to this very problem. So when you say you don't know how to import it I get the impression you've never used ScummVM or maybe you're trying the above but ScummVM isn't detecting the game. Start ScummVM, select 'Add Game' and point ScummVM to the Riven folder. If the files needed hasn't been documented then just copy the lot.ģ. Make a folder ('Riven') and copy all the files needed off the disc(s) to the folder. You will need the data files from the games original install media, and a daily build of ScummVM. That might sound a little rude kstab but bear with me.Ģ. Oh, and you naturally need the data files in order to run the game.I would think anybody with even the smallest bit of experience with ScummVM would know how to run a game as it's always the same. It's also worth keeping in mind that the Myst support is still in testing and you might run into bugs. It's not a particularly difficult process and I believe if you are into Myst you can figure it out quite easily. As you can see below, it does seem to work too.Īt this moment the support can be found only in the daily builds, which means compiling a version from their Git repository at GitHub. I have been keeping my eyes open for engine replacements though, and it seems that ScummVM has one now. It's also a game that has been practically impossible to get to run on Linux, so I had to leave it behind after the switch. ![]() ScummVM emulates the engine, but requires the games data files to function. Notable Notable AGS titles include Heroines Quest, Resonance, Gemini Rue, The Apprentice I and II. I personally enjoyed Myst years ago even though I never actually managed to drag myself through all of its brutal puzzles. Notable ResidualVM games (modern Lucas Arts games) include Escape from Monkey Island, Grim Fandango, Myst III: Exile and The Longest Journey. You can read the short, official announcement here: Support for Myst and Myst: Masterpiece Edition has now been added to the daily builds and is ready for testing. I haven't really used ScummVM even though I've heard good things about it but it's possible that this might change with these news.
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